8. Special Effects This chapter describes some special features of WolfEdit 2 that can be used to achieve effects not seen in any of the original Wolfenstein levels. To gain access to these features, select one or more map squares and use the Special Effects command from the Edit menu. The Special Effects dialogue will appear, and the options you select will be applied to all of the selected squares. Door Effects The following options in the Special Effects dialogue apply to doors. Flush Door causes the door to be aligned flush with one edge of the map square, instead of in the middle of the square as is usual. For doors leading north-south, you should use the North or South option to indicate which edge to align the door with. For doors leading east-west, use the East or West option. No Door Side Panels prevents the usual side panels from being placed either side of the door. The underlying wall texture will show through instead. Quarter Blocks The Quarter Blocks option allows you to divide a wall block up into quarters. The four check boxes turn the quarters on or off; a checked quarter is “solid”, and an unchecked quarter is “empty”. Note, however, that this effect is partly illusory. The whole map square is still “solid” as far as being able to walk into it is concerned, so that you can't walk into a half or quarter sized space, and you can't place an object there. Using quarter blocks, it is possible to create a half-sized gap in a wall that you can see through and shoot through. Guards, however, will behave as though there were an opaque wall there. They won't see you or attempt to shoot you through the gap, and, like you, cannot run through it.